![]() ![]() I’m gonna call this mechanic the Iron Harvest. Now you also know where the game got its name from. This means you need a certain amount of infantry units to make sure you can continue your war efforts. It seems King Art Games has tried to remedy this by adding a game mechanic in which you can use the infantry to restore resources from fallen mechs. ![]() But, when the mechs arrive, it’s all about them. Bringing upgrades to the table such as grenades, medics and building bunkers and sandbags works really well. The infantry, besides the cover mechanics being a little funky at times, feels great to play. In the first minutes of every match, the pacing feels good. That’s what the AI does in Iron Harvest.Īnother aspect that could be improved is the pacing of the game. Imagine taking cover behind sandbags and every time you do it, the enemy just comes storming at you. The cover mechanics are sometimes annoying, with the AI responding to the cover in a funny but messy way. In my opinion, King Art Games hasn’t been able to evolve the genre with Iron Harvest but has used many aspects from other games to create a compelling overall experience. Gameplay-wise there are improvements to be made. And eh…whenever you see a flamethrower mech called ‘’Ognivo’’ signal your infantry they should run. The mechs look amazing and the variety in them should be appreciated. You have large overwhelming machines with multiple cannons and large legs to small and cute, which looks like a large and round iron heater with legs. These machines are incredibly designed in this game. The alternative reality just works, mostly because of the mechs. The writing is never cheesy enough to be annoying while keeping the story light enough to make you forget you are fighting mechs in the snow. The cutscenes in between work really well though, as they make sure it’s one continuous story. It’s not the strongest aspect of the 20 plus hour playthrough. Overall the writing in the campaign is alright. In a difficult, but rewarding, fight you are fighting your way over the bridge. But, the other side is heavily guarded with enemy troops. ![]() You are set to bring a train to the other side of a bridge. One scenario in the Polanian campaign was my highlight of the game. There are levels where you are defending against waves, there are levels where you have to build a base and destroy the enemy base and there are more simplistic levels in which you’ll travel through a map destroying everything in your path. This game is very much a cover based strategy game, akin to games like Gears Tactics.ĭuring the campaign you’ll be playing different type of game modes. It teaches you the basics of the tactical aspect of the game. She’s competing in a snowball fight with other children, which acts as a tutorial of sorts. Your hero is Anna Kos, and you first meet her when she’s a child. The campaign is divided into three parts. These are mostly iron mines or oil pumps. But, as an extra bonus objective you are tasked to capture certain locations. In the other mode, Skirmish, you play a more classic real time strategy mode. You set up your defenses and choose the best tactical location to survive multiple waves of enemies. In this mode you play the RTS version of ‘Horde mode’ known in the Gears of War franchise. The game contains various game modes, a three part campaign, the Skirmish mode and the Challenges mode. Even from this isometric perspective the game is able to pull you in, as if you’re actually controlling a 1920 mech army in Poland. Iron Harvest artworkīesides the beautiful artwork and worldbuilding from Różalski, the developer King Art Games has been able to transform this into an unique and impactful world. It’s dieselpunk, baby.įor people reading this who want to learn more about Jakub Różalski and his work, check out 1920+ This is a compilation of artwork and an actual boardgame which has been the foundation for this game. The artwork is used in all the loading screens and promotional imagery for this game, and rightfully so, as it shows the cruel beauty of a post-war 1920 mech dominated world. The world of Iron Harvest is depicted beautifully by the artwork from Jakub Różalski. Tsar Nicholas II and Rasputin are still alive in this reality and no revolution has happened. Three nations that have emerged from World War I, Polania, Rusvia and Saxony. It’s 1920 and the world is a little different than we remember from our history books. ![]() Iron Harvest artwork So… where do we start? In the vein of Company of Heroes, a strategy game putting strategy front and center, we will endure war. And this time it’s not steampunk, but dieselpunk. Now, it’s time for another historic ‘punk’ strategy game. ![]()
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